Use these rules as a guideline for teams to solve issues on your own before bringing any issues to the Admin Team.
The rules contained herein are intended to be explanatory in nature. UPA can not predict every case that may come up in advance. Additionally, unintended loopholes in the language may exist. If the technical language of a rule doesn’t fit with the intent of the rule, there’s a loophole, or other abusive behavior is occurring, UPA reserves the right to amend and enforce any and all of its rules retroactively conforming to its intents and in the spirit of fair competition.
Any rules posted on @WRProAmLeague @MPBA2K or @UnifiedProAm Twitter under the hashtag #UPARules are enforceable, in addition to this rules page and the Terms of Service. Any discrepancies in rules will be left to the Admin Team’s final ruling.
The admin will make a determination as to the outcome of any dispute (in their sole discretion) and such ruling will be final. By signing up for any UPA event, you accept any and all decisions that the Admin Team makes, regardless of what this rule page states.
Teams may match up using Ranked Matchmaking, so long as both teams have agreed it will count. This can be in the form of both captains indicating they are searching in the discord or in other messages agreeing to count the match.
Teams may also match up using Private Matchmaking.
Only games found in the UPA Discord server or otherwise agreed to will count as league games.
On challenged games, the burden of proof for if a game should count is on the team submitting the winning screen shot. However, if a team is suspected of chat lurking or other abusive tendencies to routinely get out of losses, that team may be suspended at Admin Team discretion. It is highly recommended if not running league games to use a sub account court.
If you or anyone on your team gets a game from the UPA Discord servers it will count regardless of your team name.
You must play on the court with your registered team name and logos to get credit for wins. Every team name must have “UPA” before or after the name.
UPA has no rule for which server regular season games should be played on. We encourage each team to practice some on each server to prepare for the playoffs.
Solving playoff/tournament server host disputes:
- All UPA playoff/tournament games will alternate if both teams are on North American servers. Higher seed will always have the option to host Game 1, lower seed Game 2, and so on until the final game of the series.
- The final game of the series host option will be based on point differential.
- Example for a Best of 3:
- Game 1: Team A (higher seed) hosts and wins 78-70 (+8 to Team A).
- Game 2: Team B (lower seed) hosts and wins 87-70 (+17 to Team B).
- Game 3: Team B [has higher point differential (+9)] hosts Game 3.
- Tie in point differential will favor the higher seed.
- If a team quits a tournament/playoff game early, they will net -50 points. The max point differential if quitting early will be 50, the 50 will not be added on top of the current difference.
- Example: Team A (higher seed) hosts and is winning 78-58 with 3 minutes to play and all 5 players from Team B quits. That will be a total of +50 point differential in favor of Team A.
- All 5 players must quit for this rule to apply. If a single player remains in the game the team that is winning should remain in the game.
UPA requires one player to stay in the game until the end to show final game stats.
Note central and eastern time zones are east server; mountain and western time zones are west server.
If a player lags out before tip off it is an automatic restart. Quit the game and contact the opposing team to match up again.
The following rules apply ONLY to lag outs or other unforced 2K related errors. If you choose to quit out of a game in a tournament or playoff situation it may be a forfeit.
- If a player lags out while winning and the entire rest of his team immediately quits, that will be a replay in the regular season. If any player on your team keeps playing after a teammate lags out before quitting it will be a loss. “Immediate” is defined as under 30 seconds.
- During the regular season, spreads will not be enforced. If a player lags out you must play it out. If a team is consistently having players lag out against them (indicating a time out glitch is being used), appropriate action will be taken, including possible expulsion from the league with no refund. This will ultimately be the Admin Team’s decision.
- Teams may mutually agree to take a spread. However, if they do, DO NOT submit more than one screen shot. Only one screen shot per game should be submitted during the regular season.
- It is recommended that common sense is used. If a lag out occurs in the 1st quarter of a game and it’s not a 10+ point game, the game should be restarted and the game will not count. Ex: You are up 7-2 in the first quarter and someone lags out. That will not count. Ultimate decision on if a game counts is the Admin Team’s.
- UPA values teams that work things out on their own and decide things on the court. Teams should not consistently try to get free wins or try to exploit the rules to get a restart. Remember, these players and teams develop a poor reputation in the competitive community over time. If you are really Comp, you don’t do these things. The Admin Team reserves any and all rights to make a unilateral decision on if a regular season game result counts after being presented with the evidence.
- During the playoffs or during tournaments, if a lag out occurs you may be required to restart the game and play the time remaining with the same score differential at the time of the lag out.
- Example: Team A is up 78-70 with the ball on Team B with four minutes remaining. Team B lags out. Team A and B must play the first four minutes of a new game, with Team A winning the tip and given a +8 advantage. (Round to nearest minute).
- Do not count points to the spread that occur after the first player has quit/lagged out.
- The team with a lag out must immediately quit as described above for this rule to apply.
- This rule applies to the time out glitch and all lag outs. If a team is suspected to be repeatedly abusing this rule, UPA reserves the right to not grant that team spreads and disqualify them. Final decision is the Admin Team’s. Teams are strongly encouraged to work it out themselves.
- No player may switch builds during a same spread game. You must restart the game with the original archetypes.
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